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Pronunciation |
TRY-low-mon |
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Name Origin |
Trilobite, a prehistoric arthropod resembling a woodlouse |
Family |
Jungle Troopers |
Type |
Insect |
Stage |
Rookie |
Attribute |
Data |
Height |
2'11" |
Partner |
Kent |
Information |
No matter how far embroiled you get in secret projects, you always need a faithful companion by your side. Trilomon has stuck with Kent through thick and thin; acting as loyal confidant, rubber duck, and when the need arises (re: Kent forgetting basic human interaction) as an honest conscience to keep him on the straight and narrow. The two work remarkably well together, sharing ideas and thoughts and bouncing off one another as brothers do.
As for himself, Trilomon has become much more outgoing since the inferno, and has expanded his own knowledge and experience to become nearly as smart as his partner. He has a cheery, bubbly personality and wants to do right by everybody he meets. Mature, balanced, and respectful to the end; Trilomon will forever be a true and noble warrior, no matter how far he goes to be by his partner's side.
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Attacks |
- Rolling Blade - Trilomon launches himself from the ground and rolls up into a spinning ball of sharpened armour. He then crashes into the opponent.
- Shell Sword - Trilomon’s front claws extend and sharpen, allowing him to hack and stab at his opponent.
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Pronunciation |
INN-veh-mon |
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Name Origin |
Invertabrate, group of animals without backbones |
Type |
Insect |
Stage |
Fresh |
Attribute |
None |
Height |
0'5" |
Partner |
Kent |
Attacks |
- Bubbles - Invemon releases a flurry of tiny bubbles that surround him in a foamy mass.
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Pronunciation |
ARTH-mon |
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Name Origin |
Arthropod, phylum of invertebrates containing insects, spiders and crustaceans |
Family |
Jungle Troopers |
Type |
Insect |
Stage |
In-Training |
Attribute |
None |
Height |
0'9" |
Partner |
Kent |
Attacks |
- Bone Dagger - Arthmon rolls up, before firing the blade from the end of his tail at his opponent.
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Pronunciation |
SIZE-mon |
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Name Origin |
Seismic waves; oscillations of the earth that cause earthquakes |
Family |
Jungle Troopers |
Type |
Insect |
Stage |
Champion |
Attribute |
Data |
Height |
7'3" |
Partner |
Kent |
Attacks |
- Earth Cannon - Seismon fires a sphere of energy from his hands, which erupts into devastating shockwaves on contact. Alternatively, he fires a volley of punches towards his opponent, releasing short packets of energy that drive them backwards.
- Seismic Shards - Seismon summons his bone staff, spinning it and throwing a barrage of bone and rock shards from either end.
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Pronunciation |
Tek-TONN-ah-mon |
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Name Origin |
Tectonics, the process of plates moving across the surface of the earth |
Family |
Jungle Troopers |
Type |
Insect |
Stage |
Ultimate |
Attribute |
Data |
Height |
17'8" |
Partner |
Kent |
Attacks |
- Eon Tremor - Tectonamon's serrated sickles glow and he slams them into the ground, creating earthquakes and making crystal shards erupt from the ground in erratic fissures. The more power he puts behind the strike, the larger a radius this attack covers. He can also aim the fissures directly towards his opponents by angling his strike just right; alternatively he can summon larger crystals to make a defensive wall.
- Fossil Meteor - Tectonamon charges up and fires a green orb from his mouth, which splits in mid-air to become a hail of bony blades, spears and spikes that rain down on his opponent, trapping or impaling them.
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Pronunciation |
Arr-KAY-oh-mon |
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Name Origin |
Archaeo-, prefix of Greek origin meaning ancient |
Family |
Jungle Troopers |
Type |
Sentinel |
Stage |
Mega (Hybrid) |
Attribute |
Free |
Height |
15'0" |
Attacks |
- Planetary Impact - Archaeomon embeds his fist into the ground, pulling out a wall of crystal that he uses to punch his opponent with the force of a meteorite. Alternatively, if he has room, he will run at them, with crystal building up around them before he runs into them like a speeding train.
- Morphic Shockwave - A two-pronged attack; Archaeomon strikes his enemy or a nearby surface. The first arm ruptures the surface and forms a web of cracks in the nearby circle, and the second two punches cause it to implode, with shards of green crystal erupting from the cracks and impaling all in range.
- Chrono Cyclone - Archaeomon grapples with his opponent and leaps high into the air, twisting them as he does so. He spins while at his peak, gripping them with every arm, before releasing them in a barrage of rock and crystal, sending them flying at high speed into the ground below.
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